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Poster for Ballistic: Ecks vs. Sever

Ballistic: Ecks vs. Sever

2002 · Film · 91 min

Directed by Wych Kaosayananda

ActionAdventureThrillerScience Fiction

Jeremiah Ecks, an FBI agent, realizes that he must join with his lifelong enemy, Agent Sever, a rogue DIA agent with whom he is in mortal combat, in order to defeat a common enemy. That enemy has developed a "micro-device" that can be injected into victims in order to kill them at will.

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3 comments on Hacker News

  1. NeutralquuxplusoneNov 6, 2024

    To be fair, the article starts out seeming real for about the first third. It's only after the first list — Barbie, Damini, Sita,... Azhar, It — that it descends into obvious parody. Quote:

    "What's interesting about the (Fiction) list here is that it's pretty international: only two of the top ten movies come from Hollywood, 6 are from India, one from Indonesia and one from Turkey. So it's definitely an international phenomenon."

    Here the writer slides seamlessly from talking about movies with title drops to talking about movies with single-word titles which are also the name of the main character, but is still saying things like "What's interesting about this list..." and "...an international phenomenon," as if those are remotely the defining characteristics of the list he just gave. (The defining characteristic, again, is "movies named after the protagonist." That's all.)

    Then there's a section break. Since the article clearly outed itself as parody right before the break, I think it's totally reasonable for anyone to stop reading it at that point. (Although maybe not 100% reasonable to come back and comment on HN about it, except maybe to express disappointment and save other people the bother of reading that far themselves.)

    Anyway, after the break the author says, "You might have noticed [an icon on each movie that is] named after one of its characters." But scroll back up and you'll see that icon is missing from 4 of the movies in that list of 10: "Saina", "Nussa", "Arif v. 216", and "It". Of those 4, 3 are clearly named after a main character. The fourth (like "Ecks vs. Sever") is named after two characters (Arif and 216) but the graph shows that the author is counting instances of the name "Arif" alone, not instances of the phrase "Arif v 216".

    So not only is the article trying to be funny, it's not even playing by consistent rules — it's a parody of an academic paper but also just flat-out lying about the data! That's not only annoying but uncool.

    I would actually be interested in reading a real article on the phenomenon of title drops in movies, e.g. by someone who'd gone through a bunch of movies and tallied which of them contain title drops. But the linked article is just garbage.

  2. NegativerspeeleOct 17, 2024

    This reminds me of playing Ecks vs. Sever on the GBA. A raycasted 2.5d doomlike game based on a crappy movie. It was pretty impressive for a GBA game, and it ran well, never stuttering. It had some pretty cool levels, I remember one where you fight through a hotel using IR night vision. It also had a sequel which added a guided missile launcher and some crazy Robocop ED-209 type enemies. As I recall both had multiplayer deathmatch but good luck finding a friend who also had the game and a link cable.

    One thing I took full advantage of as a kid was that both games had some cheesy behavior with the sniper rifle scope implementation.

    In the first game, while zoomed in with the scope you could use the D-pad to move your view a few clicks left/right/up/down to refine your aim. However, this was not really turning you, it acted more like you were a ghost side-stepping and poking his head up and down. So, you could crouch behind a box, scope in on the box, then D-pad up to look over it and shoot an enemy mob who still couldn't see your character and wouldn't engage you. Or stand just slightly behind a corner, scope in, and D-pad right to shoot around it.

    The last level of the first game involves fighting a boss character who has a powerful weapon and a ton of HP, and is surrounded by his infinitely-respawning goons. There's no way kid me would've beaten it without abusing this trick, which reduces the challenge to avoiding his attacks while fighting enough lower-tier enemies to obtain their precious sniper rifle ammo.

    In the second game, the D-pad moves a crosshair around a fixed viewport rather than shifting the whole viewport around. So the trick doesn't work exactly the same way. If you zoomed in staring at some obstacle right in front of you, you couldn't move the viewport to see around it like you could before.

    However... when you zoomed in, it worked like you were a ghost moving forward in space, instead of narrowing your FOV from your original vantage point. So you'd instead stand about 10 feet back from a corner, zoom in past the edge, and voila: you were able to see more around the corner just as if you'd walked up next to it. Sure enough, you could slide the crosshair over and snipe the enemies now visible in your viewport despite your player character still being safely 10 feet back around the corner.

    Good times. They were still great GBA games even with this exploit, it just made the (scarce) sniper rifle ammo even more valuable to the player.

  3. PositiveCM30Dec 26, 2018

    Yep, the rules definitely make sense here.

    Key being 'make a good game to begin with'. Too many licensed games just take the IP, slap it on a poorly done, generic template and call it a day.

    Of course, there are some exceptions to every rule here. Ecks vs Sever was a series of two amazing video games based on one of the worst films of all time. In that case, ignoring the IP altogether was probably the best move.