
Bedtime Stories
2008 · Film · 99 min
Directed by Adam Shankman
Skeeter Bronson is a down-on-his-luck guy who's always telling bedtime stories to his niece and nephew. But his life is turned upside down when the fantastical stories he makes up for entertainment inexplicably turn into reality. Can a bewildered Skeeter manage his own unruly fantasies now that the outrageous characters and situations from his mind have morphed into actual people and events?
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2 comments on Hacker News
I've got 5 kiddos. I use silly traditions/rituals to bond with them. We play a nightly game of ball tag. We have a couple of foam balls we throw at each other for 2-5 minutes. Its frantic and we all love it! We've made up all sorts of rules (Calvin-ball style) to go along with it. Afterwards, I tuck each of them in, the girls want hugs and kisses, the boys say they don't, but I know better. They usually get wet raspberries if they resist!
Other traditions: Family Home Evening on Monday nights. (Rotate through the family members on whogets to lead a simple spiritual lesson. Even the 5 year olds get a turn and love being the center of attention.)
Friday night is movie night. Some cheesy Disney movie from the 80s fit the bill most of the time. Lately, the kids have been asking for the movie Bedtime Stories.
Sunday afternoons are board-gaming time. The kids pick the game.
I wholly disagree for video games, but then I worked as a reviewer so I admit my view is likely very skewed from the average consumer. Near identical games come out sometimes months apart in video games, but similar happens in the film industry with Armageddon appearing 2 months after Deep Impact in cinemas in '98.
The new Harry Potter was held off last year because the produces were afraid two competing fantasy series could kill each other near a Christmas recession. Twilight, which is basically swept up in the box office and with Harry Potter 6 due out literally like a week later and cost almost 7 times as much to make.
However cooincidences occur frequently with movies and games due to waiting for the right market attention. I mean a G.I. Joe movie or Transformers movie could have been made whenever, similar with a lot of movies, however it's been impossible up until late to make live action movies with quality animation.
I personally see little difference between a lot of video games and movies. I'm uninterested in 2012, because I already saw it with Knowing and its about as meaningful as a movie on the millennium bug would have been in 1997. Then there's the whole Bedtime Stories following Inkheart (Which was due out in March 2008, but was pulled back to December 12 at least in the UK), and Bedtime Stories looked like it was rushed into production following the sale of Inkhearts rights.
Again, I'm probably not the best person to ask as I had a movie pass at like 13 (the pass cost $20 a month, I easily got $40 worth of movies per weekend). So I'll say there is a need for hype in the movie and video game industry, however I still believe there's a big opportunity for companies to rush poor quality movies into production to steal the limelight from another. This is especially true when some movies can take 3 years to produce and others are done and finished in 9 months and may wait another 6 months for release, but if you group movies too closely you end up with two distinct groups of movies (like plays) Comedy or Tragedy and then all grouping is meaningless.