
Deadpool & Wolverine
2024 · Film · 128 min
Part of Deadpool Collection
Directed by Shawn Levy
A listless Wade Wilson toils away in civilian life with his days as the morally flexible mercenary, Deadpool, behind him. But when his homeworld faces an existential threat, Wade must reluctantly suit-up again with an even more reluctant Wolverine.
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6 comments on Hacker News
Not sure I follow.
Biggest real action movie last year was “Deadpool & Wolverine”, a Disney movie which was shot in UK and made a bit over 50% of its revenue overseas[1]. Its main stars were Canadian and Australian. Does this mean that you’ll have to pay double to go watch it to cinemas in the US? Will that make Disney to focus on the international market?
[1] https://the-numbers.com/movie/Deadpool-and-Wolverine-(2024)
Same experience here. I loved The Great Mouse Detective, at age 8. Not much later I read The Dark Knight in a translated trade paperback, and it really tickled my little mind. There was a trend of having comic adaptations of movies back then, so I also read and loved the License to Kill comic and was disappointed when Terminator 2 omitted some scenes in the movie -- until the Director's Cut came out.
I was certainly not traumatized (apart from the week of nightmares after seeing Alien one night on TV at age 12). Because of this, I had no arguments when I learned my 11 and 13 year old kids' mom and their stepdad had secured tickets for us to go see Deadpool & Wolverine when I was visiting last time.
Kids understand more than one may think, depending on how much "real life" they assimilate through culture (and parental guidance), I believe.
> If it becomes easy to make "Deadpool & Wolverine", it will no longer be where the money is. Everything that becomes a commodity attracts competition and ceases to be special. (You can see some of that in super-hero movies, which have started to be generic and lost some of their audience.)
Well, given the studios still hold the copyright, they can severely constrain supply to keep profits up.
My suspicion is that this kind of stuff gradually reduces some of the labor involved in making films and allows studios to continue padding their margins.
If it becomes easy to make "Deadpool & Wolverine", it will no longer be where the money is. Everything that becomes a commodity attracts competition and ceases to be special. (You can see some of that in super-hero movies, which have started to be generic and lost some of their audience.)
But, in reality, even making that kind of film is miles away from these examples.
A search for "deadpool wolverine" turned up a lot of results on the first torrent search I tried, one has 645 seeds and 159 leeches. I am not going to try it, but think it's quite likely that this torrent is exactly what it claims to be, I dunno if it is an awful cam rip from a theater, a screener that got leaked, or from some other source, but I know the movie industry is particularly inflamed about piracy of movies that are still in the theatrical window.
The movie industry got stuck in a terrible place with 3-D as an "add on" to a regular movie that contextualizes 3-D as just another money grab. The trouble is somewhere around 5-10% people find stereo movies uncomfortable and 20% or so people are stereo blind and don't get anything out of them.
So you have to show the same movie in both formats which, as it see it, is something that costs money instead of making money, and is only going to work for movies big enough and theaters big enough to be able to do that. (e.g. the multiplex at the mall is part of a chain that teeters on the edge of bankruptcy so the local arthouse theater sometimes shows movies like "Deadpool & Wolverine" in their first run)
People associate 3-d with that kind of movie but actually the rapid cuts and motion of movies like that don't give your brain time to lock onto stereo whereas documentaries (see https://en.wikipedia.org/wiki/Space_Station_3D) and dramatic content are really powerful.
I have some software that works like Disney's multiplane camera (see https://en.wikipedia.org/wiki/Multiplane_camera) that I use for synthesizing stereo scenes (and other things) and one problem that turns up is that the curvature of objects hides some pixels from one eye but not the other eye. You can't just cut some objects out of the scene and slide those parts relative to each other but you've got to have something for those pixels or make something up. The flip side of that however is that a stereo picture of a close up of a person shows maybe 10-15% more area of the face which means more of the little muscles that indicate emotion. You are seeing a little bit more in a 3-d movie just as you see a little bit more when you see actors on stage and even if you're not aware of it consciously I think it adds to your emotional reaction.
(... so far that software has used a simple rendering approach but I'm very likely to upgrade it to do ray tracing because I want to get very accurate depth of field effects including occlusion)