
Fast & Furious 6
2013 · Film · 130 min
Part of The Fast and the Furious Collection
Directed by Justin Lin
Hobbs has Dominic and Brian reassemble their crew to take down a team of mercenaries; Dominic unexpectedly gets sidetracked with facing his presumed deceased girlfriend, Letty.
1 negative2 neutralfrom 3 commenters
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3 comments on Hacker News
That's like saying "code is bad nowadays because of SublimeEdit."
The actual reason is more often Save the Cat by Blake Snyder: http://www.slate.com/articles/arts/culturebox/2013/07/hollywood_and_blake_snyder_s_screenwriting_book_save_the_cat.html
"Yet once you know the formula, the seams begin to show. Movies all start to seem the same, and many scenes start to feel forced and arbitrary, like screenplay Mad Libs. Why does Kirk get dressed down for irresponsibility by Admiral Pike early in Star Trek Into Darkness? Because someone had to deliver the theme to the main character. Why does Gina Carano’s sidekick character defect to the villain’s team for no reason whatsoever almost exactly three-quarters of the way through Fast & Furious 6? Because it’s the all-is-lost moment, so everything needs to be in shambles for the heroes. Why does Gerard Butler’s character in Olympus Has Fallen suddenly call his wife after a climactic failed White House assault three-quarters of the way through? Because the second act always ends with a quiet moment of reflection—the dark night of the soul."
From paragraph one: "the hero dressed down by his mentor in the first 15 minutes (Star Trek Into Darkness, Battleship); ... the moment of hopelessness and disarray a half-hour before the movie ends (Olympus Has Fallen, Oblivion, 21 Jump Street, Fast & Furious 6)."
Paragraph 10: "Look at January’s Gangster Squad. After an opening image that sets up the conflict between Josh Brolin’s hard-charging cop, Sgt. John O’Mara, and the criminal forces of mob boss Mickey Cohen (Sean Penn), O’Mara is called in to see his gruff police superior. “We got rules around here, smartass,” the chief growls. “Do yourself a favor. Learn ’em.” That’s Snyder’s second beat, theme stated. And it’s right at the seven-minute mark, almost exactly when it’s supposed to happen in a 110-minute movie....an all-is-lost moment—including a death—between the 75- and 80-minute mark..."
Did you guys read the article, or just skim it looking for a table of data? The examples are there, with the minutes. You actually have to read numbers written as words (gasp!).
> Recent films have started focusing more on the roller coster ride of the visuals, and will do any distortion of the story necessary to motivate a visceral impact on the audience. Good storytelling takes a second seat to putting the audience into the most intense situations possible.
I thought that all of the movies listed (Star Trek Into Darkness, Battleship, The Dark Knight, The Avengers, Skyfall, Star Trek Into Darkness, Olympus Has Fallen, Oblivion, 21 Jump Street, Fast & Furious 6) had awful plots, but for some of those movies the visual spectacle made them tolerable.
None of the movies listed (well, I haven't seen 21 Jump Street) obeyed the rules of physics, which is a huge turn-off for me because it breaks the suspense. The best suspenseful movies they tease you into thinking that you can predict what is going to happen next, as if they were a puzzle.
I'm not saying that I don't enjoy every movie that can't be taken literally; I just don't like movies that are logically inconsistent. Star Wars doesn't follow the rules of physics, but at least it does so consistently; you understand the capabilities of the technologies that they use and can reason about how the characters might use them. I find movies that violate the rules of physics inconsistently to be intolerable; if you don't know what behavior characters are capable of, you lose your sense of immersion because you can't relate to the characters, and can't predict what they are going to do at all.
That's just my opinion, though, and obviously enough people don't agree with me because those movies (listed in article) made lots of money.