Towers are expensive and difficult to construct. A lone tower is highly unusual and suspect. Towers are looming and ominous. All of these together help the writer convey that the character within the tower is powerful, odd and scary.
They also set up the story of adventuring through the tower, floor by floor, in increasing levels of difficulty —as illustrated in the great fantasy movie: Bruce Lee’s Game of Death. :D
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> Watch any film before 1980 and you'll start to see a pattern that the pacing and evolution of the narrative is generally very, very slow.
Star Wars, Enter the Dragon, Game of Death, Mad Max, and many Bond films are fun counterexamples.
Towers are expensive and difficult to construct. A lone tower is highly unusual and suspect. Towers are looming and ominous. All of these together help the writer convey that the character within the tower is powerful, odd and scary.
They also set up the story of adventuring through the tower, floor by floor, in increasing levels of difficulty —as illustrated in the great fantasy movie: Bruce Lee’s Game of Death. :D
Sportsman, author, columnist and Bruce Lee cannon-fodder in 'Game of Death'. He was actually pretty good in that movie.