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Poster for Ghostbusters: Afterlife

Ghostbusters: Afterlife

2021 · Film · 124 min

Part of Ghostbusters Collection

Directed by Jason Reitman

FantasyComedyAdventure

When single mom Callie and her two kids Trevor and Phoebe arrive in a small Oklahoma town, they begin to discover their connection to the original Ghostbusters and the secret legacy their grandfather left behind.

1 negativefrom 1 commenter

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1 comment on Hacker News

  1. NegativekmeisthaxDec 7, 2021

    I disagree wholeheartedly. The purpose of copyright is to shift money made from selling copies back into the production of new works; and anything else is just blatant rent-seeking at the expense of the larger economy.

    High-budget songs, movies, and video games will either make back their budgets immediately, or they will be written off as a loss. There are very few cases where a work's financial success is predicated on money made five or ten years out. Hell, for video games, ten years out and you need to port your game to a new platform, which costs money, since the industry's investment into emulation technology[0] is piss-poor.

    Furthermore, the production values of a work don't have much to do with it's longevity; you can't spend twice as much to get a work with twice the relevance decades down the line. In fact, most of the works from the past that still are relevant today were made on budgets that would be considered shoe-string today. If anything, I'd argue that longer terms make cheap cash-ins a safer bet than riskier experimental projects, even though the latter is more likely to be relevant. Do you really think that, say, Ghostbusters: Afterlife is going to last longer than the original Ghostbusters?

    [0] Counterexamples: PC gaming, Steam Proton, and Xbox Series/PS5 backwards compatibility. All of these rely upon having built their games on technologies with long-term compatibility support built-in (Windows, x86), or upon community re-implementation efforts (WINE). The game industry cannot ever seem to afford to write their own one-off emulators.