
Hitman
2007 · Film · 89 min
Part of Hitman Collection
Directed by Xavier Gens
A genetically engineered assassin with deadly aim, known only as "Agent 47" eliminates strategic targets for a top-secret organization. But when he's double-crossed, the hunter becomes the prey as 47 finds himself in a life-or-death game of international intrigue.
2 positive1 negative1 neutralfrom 4 commenters
Where to watch
No streaming data for this title.
4 comments on Hacker News
I really don’t understand the meaning behind this article. It’s just so weird and doesn’t really make sense. Does the CEO of EA write for the Atlantic?
Seriously though time and time again story driven single player experiences crush sales records. Elden ring is the latest, ghosts of Tsushima before that, and god of war before that. All these games are considered masterpieces and have a captivating story. I’d argue the story and lore of elden ring is more in depth and expansive than most movies or TV shows made now a days.
Not only that, if this where true, how come every time Hollywood tries to take a video game IP and make a movie it comes out terrible? Resident evil, hitman, assassins creed. If movies and TV and books are such superior medium they should produce better content with that IP. Of course they don’t, because a video game is a much more intimate experience than a movie or TV show and the author somehow missed that.
I don’t know just a weird article that doesn’t really make sense to me
I honestly liked the original Hitman movie. Timothy olypheant nailed the character of agent 47. The sequel basically said "hey you know everything that game is about... Let's do the opposite"
Well, I wish I knew what the 5% are. Maybe I've grown too cynical, but I'd struggle name more than a half dozen movies I've liked in the last 5 years. I did like the first Hitman movie, though, so it's not like I have refined taste.
I don't see the Oculus performing better in either industry; if anything I think it would be the amazing bridge between the two. Like someone else has said, I doubt games or movies will vanish, just like books never really vanished. If anything this will expand into its own new industry.
One idea I'd always had is make a game that plays out like a 'scene'. Let it be something non-mundane, but also not 'epic'. I typically use acting as a bodyguard that is protecting their client. The scene occurs and depending on player's actions, client lives/dies or any number of consequences (give it a Hitman feel with 'multiple' solutions). 'Slice of Life' (http://en.wikipedia.org/wiki/Slice_of_life) plays and realism were the style in the 1800s, it could be possible to see this style emerge again through immersion.
The other idea is turn Oculus development more commercial-grade, training simulations because the real life material cost is too high. Instead of a cadaver, simulate the body for autopsy. It might even help ease some mind's transitioning to a real body.
I think the article used the Oculus to really talk about immersion technology as a whole. I'm still not fully convinced the Oculus isn't the Virtual Boy of this generation; however, I do know we are getting better at immersing tech and whether Oculus succeeds or flops, it will still open great doors for other things.