
Need for Speed
2014 · Film · 132 min
Directed by Scott Waugh
The film revolves around a local street-racer who partners with a rich and arrogant business associate, only to find himself framed by his colleague and sent to prison. After he gets out, he joins a New York-to-Los Angeles race to get revenge. But when the ex-partner learns of the scheme, he puts a massive bounty on the racer's head, forcing him to run a cross-country gauntlet of illegal racers in all manner of supercharged vehicles.
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2 comments on Hacker News
As other commenters have pointed out, those ads never show people not wearing seatbelts or drinking, and they always have the "professional driver on a closed course disclaimer", fwiw. Now...the car ads via movies and video games, that's a whole other issue. Need For Speed is basically a car advertisement that you pay to play.
I paint a bright picture, because as has been pointed out, it's the dream. It was mine in the third grade. I had decided at that young age that I had spent so much time already playing games, that I should work toward that industry. I should give something back. I paint a bright picture because despite it all, I still have heart.
I pick on EA for their sequels specifically, because I can smell the stink on the disc. I'm a fan of Need for Speed. But I know I'm taking a gamble on each one I buy, because I don't know what corners EA decided to cut this time. It's not simply a case of the same thing being boring the second time around, the game is literally weaker than the predecessor. Skate is another example of an awesome game that shook up the skateboarding genre, and put Tony Hawk on the ropes. But sequels should improve in some way, not just better graphics, but better features, tighter gameplay. Skate and Need for Speed go backwards in their sequels. You can play the games side by side, and watch the gameplay get worse. Things that worked in the last game are now mysteriously broken, because the new dev team wasn't there the first time around. They don't understand or own the product in the way the original team did. By the time (if) they make it to the third game, it's a copy of a copy.
Games can be a lot like television shows, in that they may have an over arching story that spans across the series. And much like a television show can lag in the ratings and get cancelled, games with a story to tell wind up never getting a proper ending. That is the case with Dead Space, a deeply engrossing world that just kinda... ends. No real resolutions to tie up the plot. As a fan, over time you may become worried to invest in EA titles, because you know they're eventually going to be left to die, with no real ending. Why engross yourself in a world that you know is just going to disappear? Why watch a drama that is just going to end on a cliffhanger, and never get a 4th season to wrap it up? Would you read a book that just stopped in the middle of the page, paragraph, or sentence?