
Raggedy Ann & Andy: A Musical Adventure
1977 · Film · 86 min
Directed by Richard Williams
AnimationAdventureFamilyFantasyComedy
Raggedy Ann and Andy, along with other toys, reside in the nursery of a little girl named Marcella. During Marcella's seventh birthday, Babette, from France, is introduced as the new doll from a large package. When the lecherous Captain Contagious kidnaps Babette and escapes from the nursery, Ann and Andy must navigate the Deep Deep Woods to save her.
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* WARNING * "Raggedy Ann & Andy", IMHO, is NOT A GOOD MOVIE. It is a fascinating trainwreck of obsession. It is a weird damn thing you see when you are five, then halfway remember when you are twenty and wonder if you dreamed it.
The idea of "pencil mileage" works both ways; really thinking about that helped me be able to finally actually enjoy some Japanese stuff.
There is also a strong tradition of Western limited animation; it actually started as the artistic cutting edge with the work of UPA (Gerald McBoing Boing, Rooty Toot Toot). Even Disney played win that domain with stuff like Pigs Is Pigs or Toot Whistle Plunk & Boom.
But then in the 60s, TV came along, and Joe Hanna and William Barbera's sweet gig doing beautifully animated Tom & Jerry shorts was gone; they started doing super-simplified cartoons that were carried largely by the voice talent. This got worse in the 70s and 80s, with tons of terrible toy-based cartoons done on the smallest budget possible (He-Man! GI Joe!). "Limited animation" is a dirty word to an entire generation of American animators.
Or at least it was until John K's "Ren & Stimpy" hit the cable networks, and inspired a new generation of animators. Who're busy making a lot of the TV stuff of today.
(But honestly I think that deep in the heart of every Western animator, there is a grey-toned Fleischer character bopping up and down in time to their heartbeat. Their hallucinatory version of Snow White - https://www.youtube.com/watch?v=CNG8GYrh1mg - is a good example.)
Crash and Spyro are great examples of what can be done when a 2D animator's mindset is applied to 3D games! It carries on nicely from all the gorgeous 2D work on games like Aladdin or Earthworm Jim. I would love to see people come back to that mindset in video games. Guilty Gear Xrd is the first ray of light in the clunkily-puppeted darkness in a long time.