
Red Dead Redemption: The Man from Blackwater
2010 · Film · short · 29 min
Directed by John Hillcoat
A slice-in-time of John Marston as he tracks down his former fellow outlaw and friend, Bill Williamson. Along the way, Marston encounters many of Red Dead Redemption’s eclectic cast of dreamers, misfits and liars.
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2 comments on Hacker News
>As soon as I see a mechanic that is infinite by nature, e.g. a "radiant quests", repeatable randomised dungeons, infinite upgrade trees, etc, I lose interest.
Of course. I lose interest too because the quests are samey. Instead I have to rely on the endless procedurally generated content from humans to keep me satiated.
If a game generated content from AI then the content can potentially be diverse enough to keep my interest for much loonger. Perhaps the AI can generate content that 100% matches human output.
For example, say I'm playing a game like No man sky. With AI One of the worlds that no man sky generates is basically an entire world with the detail and gameplay of Red Dead Redemption. Randomly generated. Of course this is the ultimate goal. The short term goal is we can generated worlds where each world has landscapes that look hand crafted similar to what we see in Zelda BOTW or red dead.
That's what I'm talking about. Not the procedural sameness we see today.
Generative AI is already producing pictures with enough novelty to be comparable to regular art. The next step is video. Then movies. And the step after that is entire gaming experiences.
> Center of the Universe
There is a very real problem across many creative mediums these days (big budget movies in particular) that the stakes have been constantly raised to the point where there's very little room for smaller, personal stories. It's either the total destruction of life as we know it, or it doesn't get made. I think it's fatiguing for the audience, and always having enormous stakes makes it boring and pedestrian.
Most of the games that I mentioned do fall into this trap in one way or another, but there are still some exceptions. Red Dead Redemption is a good example. You aren't trying to save the world, you just one to do this one little thing and then get back to your family... except it keeps dragging on and on.