
Space Jam
1996 · Film · 87 min
Part of Space Jam Collection
Directed by Joe Pytka
FamilyScience FictionFantasyComedyAnimation
With their freedom on the line, the Looney Tunes seek the help of NBA superstar Michael Jordan to win a basketball game against a team of moronic aliens.
7 positive43 neutralfrom 50 commenters
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50 comments on Hacker News
There’s a clear thread of human effort and presence from The Muppets to Space Jam to Dune that this Odyssey movie’s creators understood. People want Amelié, not Avengers. It’s fine to use so much CGI that your film can’t be re-exported in 4K (yes, that’s why) so long as you have people wearing stuff and standing in front of other stuff. It’s not fine to film your entire movie with mocap bodysuits on green backgrounds and having them perform to a tennis ball as co-actor that will be AI-generated from a dead actor later. I probably won’t watch the Odyssey but I will absolutely celebrate this aspect of it to others now that I know.
Also, around ~2000 or so, most of the "big" movies ran their own websites. There's the infamous Space Jam site [1], but there was even websites made for relatively obscure movies like Pretty Persuasion (whose URL I cannot seem to find but I remember looking at it when it was relevant).
I remember when MySpace came along, I started to see movie studios started creating dedicated MySpace pages for their films instead of dedicated sites.
It makes sense; MySpace was free and had built-in marketing via their "friends" system. You're not messing with hosting, or domain names, or even programmers, and unlike other free hosting systems, it wasn't considered lame to have `Check Us Out On MySpace` (whereas it would have been considered lame to have `geocities.com/myMovie`).
Apply this to most other industries, and you have what we have now.
[1] https://www.spacejam.com/1996/
This hasn’t been my experience. My kids have loved Star Wars, Harry Potter, Space Jam, Looney Toons, Muppets, Uncle Buck, Top Gun, Ghostbusters, My Neighbor Tuturo, all the classic Disney movies, Mary Poppins, Get Smart, and others I’m sure I’m missing. They even like some of the light westerns thier grandparents put on. It’s not everything, but it’s most of what I’ve tried.
They currently love playing classic arcade games on a cabinet I built.
It depends on the kid, but I don’t think it’s just a generational thing. The limits tend to be very old movies with sound issues, which was my limit as well.
I haven't tried Plex, and use Jellyfin, but I have to say, the UI on Jellyfin is absolutely atrocious.
I wish there was simply a way to make it show me the files I have available, for instance. There seems to be no way to do that. Instead, it insists on auto-detecting everything and then showing some preview image for that, along with some info scraped from the internet somewhere. It sounds nice, but instead when I want to watch "Space: 1999", it tells me I only have episodes of "Space Jam" or some other show I've never heard of. Or, it tells me I have no shows at all, but the shows are instead in the "Movies" section, or somewhere else entirely in the UI. It's bizarre.
I can see why a lot of people would get frustrated with it.
It's comforting to think that 2000 years from now, all that may remain of the early web and modern culture is the Space Jam website. Maybe Space Jam the movie will be looked at as our Gilgamesh or Iliad.
People are commenting core OS libraries and kernels, but the Space Jam movie website from 96 is still up. I bet the guy that wrote that didn't think it'd be around nearly 20 years later, I hope it never goes down.
https://www.spacejam.com/1996/jam.html
Here are a few websites that have retained their classic design
https://www.craigslist.org Craigslist: Craigslist is a prime example of a website that has resisted the urge to overhaul its design. Despite its simple and text-heavy interface, it is still a popular platform for classified ads and local community engagement. The retro style has become synonymous with Craigslist, making it a favorite platform for many users.
https://www.spacejamanewlegacy.net/ Space Jam: While not a functional website in the traditional sense, the official Space Jam website has retained its original design since its release in 1996. It serves as a nostalgic time capsule that captures the spirit of the 90s. film and showcasing the creativity of early web design.
Also movies such as Who Framed Roger Rabbit [1] and Space Jam [2].
[1] https://www.youtube.com/watch?v=KujzFdGu7gY
[2] https://www.youtube.com/watch?v=yS_muZsLBok
The milestones (from the source code):
//<10 seconds 'A single frame of a film': 100ms, 'It would take light to go around the Earth': 133ms, 'A blink of an eye': 400ms, 'The time it takes light to reach Earth from the moon': 1255ms, 'The fastest Formula 1 pit stop': 1820ms, 'The fastest 1/4 mile drag race time': 3580ms, 'The fastest Rubik\'s cube solve': 4221ms, 'The fastest 40-yard time at the NFL Combine': 4240ms, 'The fastest 1 liter beer chug': 4370ms, 'A skippable Youtube ad': 5000ms, 'A full bull ride': 8000ms, 'The fastest 100m sprint': 9580ms, //10 Seconds 'The Wright Brothers first flight': 12000ms, 'The fastest 200m sprint': 19190ms, 'The fastest 50m freestyle swim lap': 21300ms, 'The Westminster Kennel Club dog agility record': 28440ms, 'A typical television ad': 30000ms, 'The fastest NASCAR lap at Daytona': 40364ms, 'The fastest 400m sprint': 43030ms, 'The fastest NASCAR lap at Talladega': 44270ms, 'The fastest 100m freestyle swim lap': 47050ms, //1 Minute '"Just a minute"': 60000ms, 'The fastest Formula 1 lap at Monaco': 74260ms, 'The fastest Formula 1 lap at Monza': 81046ms, 'The fastest 800m sprint': 100910ms, 'The fastest 200m freestyle swim lap': 102960ms, 'The fastest Kentucky Derby time': 119400ms, 'An NHL penalty box time for slashing, tripping, or holding': 120000ms, 'How long it takes to drive across the Golden Gate Bridge (without traffic)': 135000ms, 'The duration of the "Millenium Force" roller coaster': 140000ms, 'The longest Super Bowl national anthem': 156000ms, 'One round of a boxing match': 180000ms, 'The average song length on Spotify': 183000ms, 'The fastest 1,500m run': 206000ms, 'The song "Never Gonna Give You Up" by Rick Astley': 215000ms, 'The fastest 400m freestyle swim lap': 220140ms, 'The fastest 1 mile run': 223130ms, 'The duration of the "Steel Dragon" roller coaster': 240000ms, 'The duration of "The Beast" roller coaster': 250000ms, 'The song "4:33" by John Cage': 273000ms, 'The longest sky diving freefall': 276000ms, 'The Any% speedrun of Super Mario Bros for NES': 294948ms, //5 Minutes 'An NHL penalty box time for fighting': 300000ms, 'The average duration of a typical sky dive': 330000ms, 'The average time for a drive-thru order': 356800ms, 'The time it takes Jeff Bezos to make $1 million': 402000ms, 'The fastest race car lap around the Nurburgring': 403300ms, 'The time it takes light to reach Earth from the sun': 500000ms, 'The time it takes a rocket ship to reach outer space': 510000ms, 'A typical marching band show': 515000ms, //10 Minutes 'The length of the first space walk': 600000ms, 'The longest a human has held their breath (non-oxygen assisted)': 695000ms, 'The average duration of popular Youtube videos': 702000ms, 'The time it takes an average human to walk 1km': 710000ms, 'The fastest 5K run': 757350ms, 'The average time to bake a pizza': 810000ms, '1% of the entire day': 864000ms, //15 Minutes 'A typical commute in the United States': 960000ms, 'The fastest superbike lap of the Isle of Man TT': 1002778ms, "MLK's \"I Have A Dream\" Speech": 1020000ms, 'An average baseball inning': 1200000ms, 'The song "2112" by Rush': 1233000ms, 'The first angels to appear in the movie "Angels in the Outfield" (1994)': 1275000ms, 'An episode of The Office, Seinfeld, or Rick & Morty': 1320000ms, 'The time it takes to drive the entire Chesapeake Bay Bridge Tunnel': 1380000ms, 'The song "Octavarium" by Dream Theater': 1440000ms, 'A typical Super Bowl halftime show': 1500000ms, 'The fastest 10K run': 1584000ms, 'It takes for Bobby Boucher to get his first game snap in the movie "The Waterboy" (1998)': 1719000ms, //30 Minutes 'The average time to bake a cake': 1950000ms, 'The time it takes until the launch in the movie Apollo 13 (1995)': 2081000ms, 'It takes WALL-E to arrive at the Axiom in the movie "WALL-E" (2008)': 2164000ms, 'The shortest war in history (Anglo-Zanzibar War)': 2280000ms, 'It takes Harry Potter to arrive at Hogwarts in "Harry Potter and the Sorcerer\'s Stone" (2001)': 2381000ms, 'The album "Thriller" by Michael Jackson': 2539000ms, 'The album "Dark Side of the Moon" by Pink Floyd': 2589000ms, 'An episode of Breaking Bad, House, or Firefly': 2640000ms, 'The boot camp sequence in the movie "Full Metal Jacket" (1987)': 2730000ms, 'The album "Abbey Road" by The Beatles': 2823000ms, 'It takes Simba to become an adult in the movie "The Lion King" (1994)': 2849000ms, '10% of a typical work day in the United States': 2880000ms, 'The album "Kid A" by Radiohead': 2996000ms, 'The time limit for the essay portion of the SATs': 3000000ms, 'The time it takes a standard ice cube to melt at room temperature': 3150000ms, '0.01% of an entire year': 3155692ms, 'The album "Fearless" by Taylor Swift': 3221000ms, 'The time it takes for the basketball game to start in the movie "Space Jam"': 3222000ms, 'An episode of Game of Thrones, True Detective, or The Sopranos': 3300000ms, 'It takes Harry and Lloyd arrive in Aspen in the movie "Dumb and Dumber" (1994)': 3394000ms, 'The album "Jagged Little Pill" by Alanis Morissette': 3443000ms, 'The fastest half-marathon': 3451000ms, //1 Hour 'An episode of Top Gear': 3600000ms, 'The inception of Robert Fischer begins in the movie "Inception" (2010)': 3847000ms, 'Riding the longest subway line in NYC from Queens to Inwood': 3900000ms, 'The time it takes Jeff Bezos to make $10 million': 4017600ms, 'It takes before Sean Connery says "Welcome to the Rock" in the movie "The Rock" (1996)': 4022000ms, 'A flight from Syracuse to New York City': 4140000ms, '5% of the entire day': 4320000ms, 'The album "Goodbye Yellow Brick Road" by Elton John': 4580000ms, 'The album "Scenes From A Memory" by Dream Theater': 4626000ms, 'The movie "Primer" (2004)': 4740000ms, 'It takes to fully charge a Tesla (at 440V)': 4788000ms, 'The ferry duration from Long Island, NY to New London, CT': 4800000ms, 'The movie "Toy Story" (1995)': 4860000ms, 'A drive from Syracuse, NY to Rochester, NY (87.5 miles)': 4920000ms, 'The movie "The Lion King" (1994)': 5280000ms, 'The longest State of the Union address': 5280000, //Duplicate time... //1.5 Hours 'The movie "Mony Python and the Holy Grail" (1975)': 5460000ms, 'The movie "Monsters, Inc." (2001)': 5520000ms, 'An average duration of a soccer game': 5700000ms, 'The movie "Reservoir Dogs" (1992)': 5940000ms, 'The longest Innaugural address': 6300000ms, 'A drive from Orlando, FL to Tampa, FL (84.6 miles)': 6660000ms, 'An SR-71 flight from New York City to London': 6896400ms, 'The movie "Alien" (1979)': 7020000ms, //2 Hours //'25% of a typical work day in the United States': 7200000ms, 'The average duration of an NCAA basketball game': 7200000ms, 'The movie "Star Wars: A New Hope" (1977)': 7260000ms, 'The fastest marathon time ever ran': 7299000ms, 'The time it takes to listen to every studio album by Nirvana': 7667000ms, 'The movie "Dogma" (1999)': 7680000ms, 'The average duration of an NBA basketball game': 7860000ms, 'The movie "The Matrix" (1999)': 8160000ms, 'The movie "Fight Club" (1999)': 8340000ms, 'The movie "The Shawshank Redemption" (1994)': 8520000ms, 'The movie "Forrest Gump" (1994)': 8520000ms, 'A drive from New York City to Philadelphia (94.6 miles)': 8520000ms, '10% of the entire day': 8640000ms, 'The movie "Inception" (2010)': 8880000ms, 'The movie "Avengers: Infinity War" (2018)': 8940000ms, 'The movie "Pulp Fiction" (1994)': 9240000ms, 'It takes Voyager 1 to travel 100,000 miles': 9360000ms, 'The movie "Avatar" (2009)': 9720000ms, 'The average duration of an NHL hockey game': 9750000ms, 'The movie "Saving Private Ryan" (1998)': 10140000ms, 'The movie "The Godfather" (1972)': 10500000ms, 'The movie "Lord of the Rings: The Fellowship of the Ring" (2001)': 10680000ms, //3 Hours 'The average duration of an NFL football game': 10800000ms, 'The total time limit of the SATs': 10800000ms, 'The movie "Avengers: Endgame" (2019)': 10860000ms, 'The average duration of an MLB baseball game': 11280000ms, 'The time it takes for a standard ice cube to freeze in a freezer': 11700000ms, 'The movie "Titanic" (1997)': 12600000ms, 'A drive from Boston to New York City (215.9 miles)': 13560000ms, 'Alex Honnold\'s free solo climb of El Capitan': 14160000ms, //4 Hours 'Half of a typical work day in the United States': 14400000ms, 'The flight time from New York City to Los Angeles': 19800000ms, 'The time limit of one session of the Bar exam': 21600000ms, 'It takes Voyager 1 to travel 250,000 miles': 23400000ms, 'The fastest swimmer to cross the English Channel': 24900000ms, //>8 Hours 'A full typical work day in the United States': 28800000ms, '0.1% of an entire year': 31536000ms, 'The time it takes Jeff Bezos to make $100 million': 40173000ms, 'The time it takes to assemble a car': 57600000ms, '1% of an entire year': 315360000ms, 'It takes for the Lōʻihi volcano to rise above the surface of the ocean becoming a new Hawaiian island': Number.MAX_SAFE_INTEGER //285,616 years
My two cents: the techniques OP uses are absolutely valid, but I've found much more success "sampling" styles and poses from existing works.
Rather than trying to perfectly describe my image, I like to use references where the source material has what you want. With minimal direction these prompts get impressively close:
"larry bird as a llama, dramatic basketball dunk in a bright arena, low angle action shot, from the movie Madagascar (2005)" https://labs.openai.com/s/wxbIbXa0HRwwGUqQaKSLtzmR
"Michael Jordan as a llama dunking a basketball, Space Jam (1996)" https://labs.openai.com/s/mX4T5Iak8CMO1rPAmjRb7oyH
At this point I'd experiment with more stylized/recognizable references or add a couple "effects" to polish up the results.
It's one of the primary responsibilities of the movie to set up a universe that is compelling and believable. The fact that it's live action imposes some constraints, but they can be creatively worked around.
Just a few movies that do this well that come to mind:
* Scott Pilgrim vs the World.
* Kick Ass.
* Ella Enchanted.
* Amelie.
* Thor: Ragnarok.
* Space Jam
* The Mask
All of these things between physical and NFT are such huge differences in order if magnitude that they can't really be considered the same thing.
In my 40 years, I've never had someone break into my house and take something and I've never had a house burn down. Yet putting a file on the internet, it will eventually get copied, probably some time in the next 3 months. And I have a bookmarks folder full of once-very-popular sites that are now just completely gone, plus a bunch of still-popular sites that have changed their site layout completely. Hell, it's a bit of a meme that one of the only sites you can count on to never disappear is the god damned original Space Jam movie website.
I have seen maybe half of these films. I was able to correctly name some of them immediately upon looking at them: Wizard of Oz, The Matrix, The Big Lebowski.
Some were obvious after reading the title: Star Wars, Harold & Kumar Go to White Castle (never saw it), Being John Malkovich, Space Jam (never saw it), Miami Vice (never saw it), Office Space.
Some that I half guessed or felt like I knew the name of the film but could not immediately recall the name: Castaway, Mad Max: Fury Road, Edward Scissorhands (Thought it was The Nightmare Before Christmas but Tim Burton so close enough)
Obvious ones: Willy Wonka & the Chocolate Factory
I got 5 right. Harold and Kumar, Space Jam, Cast Away, Willy Wonka, and Fear and Loathing. I feel like the prompts were generated off of movie frames? Space Jam for example was very obviously containing cartoons wearing Space Jam jerseys
These are very cool. I didn't get any of them, but paired with the titles, many could be art. I'd like to understand what the training set was, and what prompts were given. Some, like space jam and willy Wonka, seem like they must be accessing images from those movies that were in the training set.
That paper is interesting as a perspective on project management. Some points:
- Showrunners, at least in the US, are primarily writers. Not directors. Not managers. The directors and managers work for them. Their primary job is the creative concept, expressed in writing as a script. Their secondary job is to make it all happen.
Outside of TV, this is rare in industry. It was once the case in aircraft design, where one person did the original drawings, and others filled in the details. Many great aircraft resulted. Plus many duds.
It's interesting that, in TV, writers are in charge. In film, directors are in charge. This comes from stage productions, where the director uses the actors as a debug tool. A normal part of getting a new play working involves the actors on stage in practice clothes, the director in the front row of the auditorium, and running through each scene of the play with repeated changes. Film directors who came from the theater tended to require too many takes to get a scene right. That's what resulted in "pre-visualization", where the movie is made twice, once in a skeletal low-budget form, then for real. That comes from cartoons, where a basic tool was a board with a card and a sketch for each scene. The cartoon emerged as incremental improvement from the storyboard. It's a basic tool of effects-heavy films today. (As someone said of a Star Wars movie, "Three years of pre-production, three months of principal photography, three years of post-production")
The fundamental question here is, how and when do you debug the user experience? The earlier in the process you can do that, the cheaper it is to fix.
- The section on showrunners spending too much time tweaking post-production is apt. It can be even worse for films, where the time schedule isn't so tight. I once heard someone involved with "Space Jam" (1996, not the sequel) describe trying to get right the animation sequence where the players' "talent" is sucked out. Each morning, there was a screening, and the execs would critique that scene ("The slime needs to be thicker, and it needs more purple".) The animators would spend the rest of the day fixing that. Second shift did rendering and output to film. Third shift did film development and printing. Next morning, the cycle would repeat. That went on for a month. Today you can cycle that faster, but it's still "I'll know it when I see it".
The original Space Jam movie website from 1996 is still alive and well. Definitely a classic!
https://www.spacejam.com/1996/
Another in the "still online since the '90s" list is of course the original "Space Jam" promotional website. When the new movie started being promoted they reused the domain, but obviously somebody at WB cares about internet history because they left a link to the original on the front page and moved it to a subdirectory.
https://www.spacejam.com/1996/
I definitely read that last bit as tongue in cheek. Also doesn't "No, it would take too long" imply that their partner has used it in the past? Maybe the process really does take too long, because you have to scroll through a 100 movies before you find one you both like. And in that case it sounds like the partner was decided what they wanted to watch - Space Jam. In that case I'd just go "ok, sure, if you really want to watch movie X then let's watch it". Obviously we're just sitting here digesting someone's life on the internet. It's stupid anyway.
> Last weekend, my partner had her friends stay with us over the weekend. We needed to find a movie to watch. This was my chance! I was so excited!
> "Let's use WeWatch!"
> "No, it would take too long. Let's just watch Space Jam."
The guy did a not-insignificant amount of work on an app and his... "partner"... didn't even entertain the idea of using it; if not for mere exposure to their friends, at least for an actual "good" suggestion.
Guy, you might wanna re-evaluate your "partnership".
But hey, at least now I'm inspired to download it and try it out.
12 years ago was 2009.
Web 1.0 was from ~1991 to ~2004. So the original Space Jam site was Web 1.0. Web 2.0 was from ~2004 onward. So 2009, when don-code had this movie/website party with his friends was Web 2.0 days.
https://en.wikipedia.org/wiki/Web_2.0
since the old space jam website is a classic geocity style site that stays on, kinda hope the new movie was shot in that aesthetics, and keep the old website aesthetics but swap the links
It's hard to say. It doesn't really seem to have any connection to the original Space Jam, other than the Looney Tunes. In the original, MJ joined with the Tunes to play against aliens, hence the "Space" in Space Jam. Space Jam: A New Legacy takes place in a virtual world. In the original, the Looney Tunes actually existed on Earth, but in this new one, it seems that they exist in the virtual world.
I'd say we have to see if there's any other connection to the original film other than the name and Looney Tunes.
This is hilarious. Unfortunately for them, the movie industry has discovered there's more money in rebooting a nostalgic franchise than adding a sequel, so there will probably never be a "Space Jam 2".
I wonder what their jam tastes like and if it's actually profitable.
If curious, past threads:
Space Jam's 1996 website is still alive - https://news.ycombinator.com/item?id=23709016 - July 2020 (266 comments)
Space Jam (1996) - https://news.ycombinator.com/item?id=22216203 - Feb 2020 (1 comment)
Someone is still maintaining the Space Jam website - https://news.ycombinator.com/item?id=20473522 - July 2019 (21 comments)
Space Jam 2014 - https://news.ycombinator.com/item?id=6923533 - Dec 2013 (1 comment)
"Space Jam" Website Still Online - https://news.ycombinator.com/item?id=5317068 - March 2013 (15 comments)
"Space Jam" movie website, untouched since 1996 - https://news.ycombinator.com/item?id=2050807 - Dec 2010 (30 comments)
About 12 years ago, some friends and I ended up rewatching the original Space Jam. 30 minutes into the movie, somebody exclaimed "THE WEBSITE IS STILL UP!" - and we promptly changed movie night over to trawling the website, laughing at the design. Keep in mind these were peak Web 2.0 days.
I'm glad that the 1996 website is preserved in some official capacity, but there are two things that we won't get back: the joy of hogging the phone line for an hour to download a 7.5mb trailer, and now the joy of surreptitiously finding the site untouched.
Obligatory: The official site for the 1996 film Space Jam is still up:
https://www.spacejam.com/
Why are you bothered by a child’s opinion on children’s movies? You’ll likely never meet the kid, and one’s sense of taste at that age is hardly definitive.
For someone that young, visuals tend to take precedent over story. I, for one, am glad to see a younger generation appreciate 2D animation (which still looks acceptable in Space Jam) over 3D (which looks dated in Toy Story).
Awful film. I was listening to the radio the other day and they had a 10 year old on saying Toy Story was cringe and he preferred Space Jam. I've never been so appalled just listening to radio.
Nostalgia factor is very real, but I don't think it captures just how novel the internet was. Communicating en masse across the world had never happened in human history. And it made you feel like an explorer of an alien planet, at least until one too many "under construction" pages of the night.
So yes, Space Jam site itself was less about wowing, but gave a feeling of interacting with its creators on a more intimate level than other movie marketing. They were using the same tools that any one of us could do ourselves, unlike the millions spent on the movie. The Space Jam site looked much like dozens or hundreds of others from hobby coders or engineers in their free time.
And for me it's more melancholy than fun now, because it reminds me of that feeling of unbounded optimism that the early internet had.
The background looks like they took inspiration from the original [1] "Space Jam" movie site.
[1] https://www.spacejam.com/
From someone that is an avid basketball fan, here’s a breakdown:
- Lebron chose to have an opinion contrary to Morey (GM of Houston Rockets who initiated this NBA debacle from a pro-HK tweet) and expressed Morey shouldn’t have done that without thinking first.
- Lebron gets shit on from pro-HK fans and deemed a hypocrite for being “woke” about black people issues but not on more global matters affecting other groups of people unlike him.
- Lebron signed a lifetime deal with Nike reportedly valued near $1B last year, so there is a shitload of money at stake for him and Nike. Plus he is in an upcoming Space Jam movie with WarnerMedia too.
- Other NBA stars, such as Harden of the Houston Rockets, have mostly declined to give opinions on HK/China to avoid further publicity of comments.
- Teams and coaches have also stayed relatively neutral/reserved to avoid player/team deals or sponsorships being retaliated against.
In summary:
Somewhat unsurprisingly, rich athletes removed from the real-life of a group halfway across the world are more likely to side with personal interests related to “their own world” than potentially tank their personal wealth status for some feel-good comments and short applause.
At the end of the day, maybe this does highlight that we have limits on how much we are actually willing to put forth into caring about something when “walking the walk” comes with self-sacrifice.
People are not wrong to call out these actions or complain about them. Even though not everyone is a celebrity whose opinion gets plastered everywhere, at least everyone can reflect on what they would actually be willing to sacrifice for others or act upon when asked instead of just pointing fingers or throwing stones.
It is impressive how design has changed thru the years. Just compare the 1996 Space Jam web https://www.webdesignmuseum.org/gallery/space-jam-1996 with its current design https://www.warnerbros.com/archive/spacejam/movie/jam.htm
OP if it makes you feel any better, the original Space Jam (movie) website is still online, and it still looks like the '90s took a dump all over it. Loaded quickly on my 28.8Kbps modem. https://www.warnerbros.com/archive/spacejam/movie/jam.htm
Every now and then I go to the Space Jam site because for some reason they still host it. Some great 90s web stuff in there, especially all of the tiled backgrounds and liberal use of frames. https://www.warnerbros.com/archive/spacejam/movie/jam.htm
Depends what you mean by golden age. In terms of sheer sum of quality, agreed. In terms of maximal amount of quality, and/or affect on the public psyche, Looney Tunes really does hold the mantle. Kids today aren't familiar with a lot of 90s cartoons (though they're familiar with a lot of the characters from other media. But to draw the distinction, what kid today knows who Jubilee is? She was a major character in the X-men cartoon, but only a bit character in the movies), but even though there hasn't really been anything major by Looney Tunes since Space Jam (there have been a couple of short lived things like the Looney Tunes Show, but hardly anything of note), kids still know who they are.
The Space Jam (film) website is a golden example and I find it amazing that it is still functional:
https://www.warnerbros.com/archive/spacejam/movie/jam.htm
(1996)
Quote:
"We improved support for archaic pre-CSS formatting markup, as used on Hacker News and the website for the 1996 film Space Jam."
The Space Jam movie website is still up from 1996, and it still has working links.
http://www2.warnerbros.com/spacejam/movie/jam.htm
For the nostalgic, it's as good a time as any to revisit the original 1996 Space Jam website, still alive and kicking.
http://www2.warnerbros.com/spacejam/movie/jam.htm
Another fantastic example of this is the site for Space Jam -- http://www2.warnerbros.com/spacejam/movie/jam.htm
How about Space Jam?
http://www2.warnerbros.com/spacejam/movie/jam.htm
I see your monster truck madness website, and I raise you the Space Jam website, unchanged since 1996 http://www2.warnerbros.com/spacejam/movie/jam.htm
My favorite source code easter eggs are all the odd little tidbits scattered throughout the Space Jam movie website...still up:
http://www2.warnerbros.com/spacejam/movie/cmp/lineup/lineup.html
This was once the Microsoft home page: http://www.microsoft.com/misc/features/features_flshbk_hp1.htm
Then there's the official Space Jam site (the movie with Michael Jordan, you might want to ask IMDB) which is still up (Kudos to WB:) http://www2.warnerbros.com/spacejam/movie/jam.htm Click around there to see some spinning buttons and other "nice" stuff.
The original website for Space Jam (the movie with Michael Jordan) is still up:
http://www2.warnerbros.com/spacejam/movie/jam.htm
Not quite as bad as the OP's link, but still--that was a high-profile professionally designed site in 1996.
>trying to shoehorn technologies created for hyperlinked text
Genetic fallacy. For 75% of its development, HTML has been taregeted at greater things than hyperlinked text.
>It may appeal for those who know only the said technologies, but frankly, they would be better of by just learning the native instead of spending time traying to fight quirks.
I would say the opposite is true. Native doesn't protect you from quirks. On the contrary, it makes them worse. If you use HTML5, you're (eventually) dealing with standards that you can rely on so that you know your app will still work years down the road. Point your modern browser at the website for the movie Space Jam, and it works exactly the same today as it did in 1996.
But with native frameworks, you have no such security as a developer. The "standard" is defined as "whatever the documentation currently says". Apple or Google released a new OS version, and now your native app doesn't work? They phased out a feature without deprecating it first? Sorry, that's not a bug. Your software is outdated, and you need to fix it yourself.
And that's to say nothing of the power that you lose when you write native apps in today's world of walled garden app stores. Did Apple decide that your app "contains duplicate functionality" or "is very blue, and I don't like blue today"? Well I guess you could always sell your app on ... oh that's right, there's no viable way to sell your iOS app outside of the App Store, and it won't run on any other platform.
I agree heartily. In the late '90s AOL had millions of users. At the end of many movie trailers there was an AOL keyword instead of a web site URL.
I knew many people who had AOL, but I also knew many people who did not. But it always struck me as absurd that film studios would bet their entire online effort on AOL's walled-garden instead of taking slightly more time to develop a web site as well.
(As an aside, unrelated to my point, the "Space Jam" web site is still live, where are all those AOL keyword pages?)
There is something similar happening today. No one would go back to the days of AOL, yet people find it perfectly reasonable to rely on Facebook to be the sole online presence for businesses and organizations.
This isn't a story about a local coffee shop having a poll to find out which roast is the most popular and doing it using tools that Facebook conveniently provides. This is Intel (based on the linked thread) developing a Facebook "app", with all the energy, money and time that entails in order to hold a contest of sorts.
Would it really have been that much more difficult to do it themselves on the open Internet? They could have still used Facebook to promote it even.
This is AOL all over again in the worst-possible way. I don't hate Facebook, and I didn't hate AOL. I just don't understand the logic behind companies and organizations that lock themselves into a walled-garden when they have other, better, options.
Who did they think they were writing the copy for? It's a kids film right? Check this paragraph out:
"You've made it: Jam Central Station, the central depository for all things Space Jam. From the best seats in the house, you can peruse the production notes, find out about the filmmakers , check out the theatrical trailer , and look at a bunch of photos from the film."
http://www2.warnerbros.com/spacejam/movie/cmp/tunes/soundtrackframes.html
I tried calling the number and ordering the soundtrack on cassette for $8.99:
"Hello, J & R Music World"
Me: "Hi, I'd like to order the Space Jam soundtrack on cassette."
Them: "What?"
Me: "I'd like to order the Space Jam soundtrack on cassette."
Them: "On cassette?"
Me: "Yes, on cassette."
Them: "Uhh...we don't do cassettes anymore!"
I guess I will have to settle for the RealAudio 2.0 previews.