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Poster for The Witness

The Witness

我是证人

2015 · Film · 112 min

Directed by Ahn Sang-hoon

CrimeMystery

A blind woman and a delivery boy attempt to solve a hit-and-run case the police have been unable to solve.

2 neutralfrom 2 commenters

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2 comments on Hacker News

  1. NeutralsimondotauMay 29, 2021

    There's a potential subset of people who don't know who Richard Feynman is, but might recognise a segment of one his lectures from the movie theatre puzzle in The Witness (the 2016 video game by Jonathan Blow).

    https://www.feynmanlectures.caltech.edu/fml.html#5

    (The section clipped in The Witness begins at 38 minutes, 34 seconds.)

  2. NeutralqrendelJun 23, 2016

    I think it's more that the intent of games has been diverging for a long time, to the point where they are really several different art forms all getting lumped together under the category "games." The most obvious that come to mind:

    - interactive fiction, both movies (Heavy Rain, Beyond: Two Souls) and novels (To The Moon, MUDs)

    - simulators of various kinds (most FPSes are basically war simulators, or at least laser tag simulators, but also stuff like racing and flight sims)

    - pure gameplay (platformers, 4X games)

    - puzzles (Tetris, Bejeweled, The Witness)

    - others...

    Then those get combined in every imaginable way by the developers, yielding a huge spectrum of games so that it's very difficult to put most of them into a single category. At the edges they're still fundamentally different things. They're never going to evolve into a single Platonic ideal that can be called "games" (that was closest to being true back in the Atari days, where everything was fairly similar to Pitfall or Donkey Kong) - just keep diverging into different experiences (especially with VR coming around now), while still maintaining a continuous spectrum of different types that borrow from the best (and worst) parts of the purest genre forms.

    The extreme focus on high-end graphics and realism is mostly due to the influence of a few of those genres - simulators and interactive fiction. That's a huge portion of the market, so it seems like all games are just about graphics now, when that really isn't true.