Yeah I agree; DS 3 is a lot more versatile in terms of playstyle than Bloodborne and especially Sekiro is.
DS3: Dodge, shield block, shield parry, stick to ranged attacks, heavy armor, your choice.
Bloodborne: Dodge or parry with a gun, which sometimes works.
Sekiro: Deflect or you die. Lrn2play noob.
I'm oversimplifying probably, but the point is DS3 is the most versatile while Sekiro is the least. That said, as one overly long youtube documentary took an hour and a half to say, Bloodborne's restrictions in playstyle can actually make you a better Dark Souls player. For a lot of players, they get a sword and shield and that's how they expect to have to play - defensive, turtling, slow, etc. But Bloodborne actually rewards aggression; if you get hit in that one, you can regain some of your lost health by damaging the enemy.
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Yeah I agree; DS 3 is a lot more versatile in terms of playstyle than Bloodborne and especially Sekiro is.
DS3: Dodge, shield block, shield parry, stick to ranged attacks, heavy armor, your choice. Bloodborne: Dodge or parry with a gun, which sometimes works. Sekiro: Deflect or you die. Lrn2play noob.
I'm oversimplifying probably, but the point is DS3 is the most versatile while Sekiro is the least. That said, as one overly long youtube documentary took an hour and a half to say, Bloodborne's restrictions in playstyle can actually make you a better Dark Souls player. For a lot of players, they get a sword and shield and that's how they expect to have to play - defensive, turtling, slow, etc. But Bloodborne actually rewards aggression; if you get hit in that one, you can regain some of your lost health by damaging the enemy.