
Assassin's Creed
2016 · Film · 116 min
Directed by Justin Kurzel
ActionAdventureScience Fiction
Through a technology that unlocks the genetic memories of his ancestor in 15th century Spain, Callum Lynch discovers he is a descendant of an ancient line of Assassins and amasses lethal skills to take on the oppressive Templar Order.
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3 comments on Hacker News
Likewise video game -> movie adaptations, it seems to be very hard to do. Or they just don't get it, but that's probably my own bias. Thing is, some games are basically interactive movies, but they still make changes to meet some Hollywood ticklist.
(I am forever salty about Max Payne, Prince of Persia, Assassin's Creed, etc. Max Payne could've worked with 1/10th of its budget (no CGI or famous actors necessary).
I hate the idea of Gamepass because I saw it happen to cable television.
In the 1980s, for instance, MTV really showed music videos. It got bought by old fogey Sumner Redstone who decided unilaterally that we couldn't see music videos anymore -- funny now that we have YouTube it's been discovered that people want to watch music videos when they can. (A bit of destruction like Musk buying Twitter?)
If you buy a game you are voting with your dollar, if you subscribe they're going to make an Assassin's Creed game this year, and next year, and the year after that, and the year after that. The game industry is going to make whatever games it wants to make, and Microsoft will pay them, and I guess people will play them because they don't have a choice. We saw that with cable, since they get paid whether or not you watch, they can skimp on quality and collect increasing payments year after year. The movie and TV industry has been driven mad by streaming because suddenly performance matters... Disney is completely capable of producing a product that upholds it's brand but why do it when you can get $7 a month from every cable subscriber for ESPN whether or not they watch sports?
True, they are definitely very different mediums. However, no one says a video game to movie adaptation has to duplicate exactly the experience of playing the game. Many games have incredibly deep mythology, stories, and characters all of which lends itself great towards movies.
I think video game "worlds" could be a great source for movies but maybe not necessarily any direct adaptation of a specific game to film. For example, I think a movie based on the overall storyline of assassin's creed would be good, but I don't think it would be successful to just copy one of the games and create scenes that are shot for shot from the game.