
Céleste
1981 · Film · 107 min
Directed by Percy Adlon
In 1914, with men gone to war, Marcel Proust hired Céleste Albaret as his attendant. More than eight years later, she was at his side when he died. During this entire time, she only entered his room when he rang for her, sleeping from 9 AM to 3 PM to wait during the night while he wrote. Marcel uses her as more than a servant: she is his muse, telling stories of her childhood to stir his remembrance of things past; she's in cahoots with him as he manipulates those he wants to draw on for his writing; she listens appalled to his descriptions of the underside of Paris. Hers is a life of love and sweet devotion as he races time to finish his work before death.
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2 comments on Hacker News
Reading this I realized even for someone who just wants to make games that are fun for him, I find engines very less rewarding to work with. I always loved game libraries that provided utilities to build things but hated do everything ones ( love2d supremacy ). It's great to see experienced and accomplished professionals validating my take :)
I saw this documentary on how celeste was made [1], which completely inspired me and got me into indie game dev community. Unfortunately I haven't made any games as of now that I would proudly showcase but the seed that your effort put is still there and one day I will get back to making games. Thanks a lot for making celeste I absolutely love it! ---- 1. https://youtu.be/MSKOQr_YS-U?si=AGzl5ILzxkoIB-j9
There are many things to say (and I do agree with the author) but unfortunately that conversation is going to bring out people who think Doom is scarier than Silent Hill because there are more jump scares in Doom and too much reading and personal trauma in Silent Hill.
It's like when you are under 15 and watching a movie where a character gets raped or another has an abortion. The reality will only hit you later in life and that story won't be as easy to watch.
It's like that episode from DS9 where Captain Sisko tells his son his writing is dull because his son doesn't know what he is writing about and Siskok encourages him to write about matters he knows.
Or in Good will Hunting, when the psychotherapist explains to Will something along the line of "you can deconstruct my psyche and analyze it but you don't know jack about it".
Likewise some games that were recently acclaimed for their approach to the subject (Celeste, Old man's journey, Sea of solitude) really fell dull to me.