Hacker Cinema
Poster for Fortnite

Fortnite

Фортнайт

2013 · Film · 91 min

Directed by Ruslan Gavrilov

DramaRomance

The plot is based on three stories united by a single theme — love, like a coin with two sides. Jealousy, distrust, suffering, and greed stand in opposition to bright feelings, self‑sacrifice, and kindness.

1 negative8 neutralfrom 9 commenters

TMDBTrends

Where to watch

No streaming data for this title.

9 comments on Hacker News

  1. NeutralsuperdeedaJan 17, 2023

    What are these so-called male-bashing cartoons, films, etc.? Are any of the Marvel or DC series male-bashing, for example? Avatar? James Bond? Video games like Fortnite?

  2. NeutralNoOneNewApr 21, 2022

    If you're in the USA, heres a fun fact: your city and/or county helped pay for the 5g infrastructure out of tax payer dollars.

    Next fun fact. All those telecommunication cunts lobbied to greatly lower the lease rate for those paddles to be put on tax payer infrastructure.

    Next fun fact. A majority of 4g infrastructure bonds and other loans cities and counties took out back in the day are about to be fully paid for, on average, between 2025-2030. Depends on the area.

    Another one. They had to take out new loans for the 5g. Replacing soon to be freed tax payer revenue back to locked up.

    Next one, a bunch of Florida special interests groups noticed this and countered the telecomm lobbying because 5g is pretty much fucking useless.

    That all I found out from an in depth article in a business trade magazine called Florida Trends. Laying out a lot as to why FL voters should call their reps to stop telecomm lobbying.

    It was a month or two later, "those dumb Floridians think 5g causes cancer and brain control" or whatever that stupid wave of propaganda bullshit was.

    "But I can download Fortnite in 43 seconds with 5g!" Literally was everywhere as an argument FOR 5g a while back.

    Congrats, your tax dollars went to the toilet so you can stream a 4k movie on a 4 inch screen.

    Am I bitter, yes. Especially when on HN i kept reading you lot thinking all tech progress is good at any cost. Whatever conspiracy crap was bot trolled clouded the money aspect of the argument. But hey, whatever. Voters had the chance to free up tax revenues for public benefit. Nope, need that sweet sweet "high speed". That's not the "rich" or "capitalism's" fault since it was an obvious, stupid ploy. Except the general public is just dumber and more self interested.

  3. NeutraljpalomakiDec 14, 2021

    My kids are already (occasionally) preferring virtual goods over physical ones. Having the right stuff in Fortnite and Movie Star Planet is the thing.

    It’s not hard to see big brands wanting to get a piece of that. And if VR/AR catches up, I would expect the market to expand.

  4. Neutralb0rsukApr 14, 2021

    > The possible, but worrying scenario is that Chinese capital owns Western cultural production, implicitly (see: Disney or the NBA) or explicitly.

    Tencent (PUBG, Fortnite, Path of Exile; Companies: Paradox Interactive, Klei Entertainment, Discord, Reddit, Splash Damage, Epic Games, Activision Blizzard, Ubisoft, Funcom, Riot Games, Grinding Gear Games ; Tencent hosts Call of Duty and League of Legends) The share ranges from 5% to 100%.

    Also, they're making movies with high production values. Drug War, various historical epics, Crouching Tiger, Shaolin Soccer etc. Bollywood may have more recognized moveis, but China makes better action movies. And I'm saying this as a person who didn't enjoy most of them (except for the Johnnie To movies).

  5. Neutralsomehnrdr14726Feb 18, 2021

    F2P regulations have advanced rapidly in Asian countries and since the games have global audiences, everyone worldwide is now "benefitting" from the regulation. Boot up a gacha game and it will have guaranteed reward schedules, clearly explained drop rates, and caps on spend.

    Retail games have had a ratings body and seller restrictions by age for decades now.

    Considering video games have such stringent regulations on their design, in ways that make the design cost-prohibitive to tailor for different geographies; and content-based sales restrictions around the globe - it's safe to say that games are heavily regulated as well.

    Fortnite sells skins directly without blind boxes, which is as tame as virtual goods come. As it happens, none of their virtual goods come anywhere close to F2P regulations. You could have an equivalent moral panic about Twitch chat emojis.

    I guess my point is, how much regulation will it take before Fortnite isn't preying on children anymore? Is uncapped spend the problem? Should we limit the other kid hobbies as well? There's really nothing forcing them to stop buying pokemon cards, or comic books, or TV episodes, or toys they see in commercials.

  6. Neutralan_opabiniaSep 9, 2020

    I would speculate that the disappearance of Fortnite from the App Store is a net positive for game developers there.

    Fortnite sucks the air out of the room, as much as any #1 media property does to its category.

    Besides, making an Unreal Engine game for iOS hardly ever makes sense. Those are always crummy ports.

    You could argue Fortnite on mobile devices is itself a crummy port.

    Do we need more virtual joystick games? Are we deprived of Battle Royales?

    Ask film people whether we’d be better off without Disney, for example.

    Listen Epic may be right in some ways, but if Apple just arbitrarily periodically removed the #1 apps from the App Store, I’ve got a surprise for you: it would be healthy for the app ecosystem.

  7. NeutraljacobwilliamroyJan 19, 2020

    >what's the incentive?

    I expect the federal government to invent one. If it worked for Iraqi Freedom, the Spanish American War, Vietnam, maybe it'll work in Wyoming. Otherwise, we already condition our kids to solve conflict through violence, first by beating them when they do things we don't appreciate, and then by sitting them down in front of the TV where they can watch and learn as their only adult role model saves the day by inflicting grievous bodily harm onto other people (superheroes, star wars, fortnite).

    Also, war is a lot less personal these days. There are a dozen or so Air National Guard units with access to weaponized drones in the united states. The public didn't even flinch at the onboard camera movies coming back from iraq and afghanistan showing people being blown up in their pickup trucks and SUVs.

  8. NeutraljerfMay 13, 2019

    Oh, I'm not, which is why I am indeed trying to explain why I'm telling them they can't do this or that.

    I should also say that I'm not pursuing an "absolutely not, never ever" policy. I'm trying to walk them into the pool slowly; they've actually purchased a couple of Minecraft skin packs & mods, for instance. And then we've discussed whether it was worth it (sometimes yes, sometimes no), and whether they got their money's worth. (And this is happening in a way that's less klunky and parental than this sounds; one of the things I emphasize is how I have to do this myself for real in my own purchases, with examples, for instance, it's not all a talk-down and sound sanctimonious speech.)

    After all, it's obviously also no solution to leave them entirely unexposed to this stuff and then they hit 18 (or whatever) and it's the first time they've seen any of these techniques deployed. That's got way too high a probability of going really poorly.

    I'm also trying to use the very system against itself. I think the very abundance of all their options can help desensitize them from some of this stuff, via much the same (I have no word for this) cognitive effect that leads to the phenomenon where one just browses Netflix endlessly but never quite watches anything. They've got Netflix, a fairly decent video game collection that is already paid for, and more options than you can swing a cat at for $5, which is definitely not the position I was in as a kid. A $20 Fortnite skin is several great $5 games on sale, or several movie rentals, or all kinds of other things that if they sit and think about it for a moment are more appealing than 1/3rd a brand-new AAA game on a single skin... or at the very least, it really helps contextualize how big the ask is for them. Skins on Fortnite are absurdly expensive for what they are. (Which is also evidence just how much "social networking effects" are in those prices, IMHO.)

  9. NegativebrightballOct 30, 2018

    Getting seriously upset if he couldn't get to the iPad. To the point of tears. He knew his "schedule" of exactly how long he had to wait for new things to be unlocked in the game. Clicked every ad that he could to get bonus things. Saw so many of the ad videos that he wanted to download more "free" games.

    Eventually he had a few of these going that had timed item releases that if he didn't get to his ipad for every single one of them, it became very upsetting to the point of almost debilitating.

    None of this stuff had ever happened with any previous games on the Nintendo consoles we have. We never saw anything like it when he'd watch kid shows on Netflix or family movies.

    We ended up taking the iPad away completely one day when he accidentally did something around the house that really hurt his mom...and his only concern was when he could get back on the games. At that point...we were done.

    iPad/iPhone games have been entirely gone ever since and after a couple of days when I explained to him what those games were doing to him, he seemed to get it and doesn't even want to play them anymore.

    He plays Wii with his sister or friends, watches TV or movies periodically but it's all at a level I would call healthly. There's no addictive behavior to it and if he can't play, he just can't play. It's not a big deal and he finds something else to do. He doesn't choose anything else over family or time with friends.

    But every one of those iDevice games seem engineered to get that type of behavior. I'm now extremely wary of any "free" games that are out there, which has been difficult because I've been keeping him away from Fortnite all summer. A lot of the parent stories that I've heard / read from it have made me feel a lot better about the decision though.

    At this point, "free" video games connected to the internet are a hard pass at my house.