
Hellblade: Senua's Sacrifice
2017 · Film · 260 min
Directed by Tameem Antoniades
Set in the age of Vikings, a broken Celtic warrior named Senua embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
2 neutralfrom 2 commenters
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2 comments on Hacker News
Did you actually watch the entire story or just a lets play/review? Wolfenstein isn't that great of an example despite having a story it's not exactly a story rich game.
I'm not sure the same thing would hold for a game like the Witcher 3, HzD etc. A game that I've just watched the edited cutscene & cinematics movie for is Halo Wars 2 I'm somewhat of a fan of the Halo franchise primarily if I can get the story I don't really feel the need to play that game since to me for that specific game the story would be the main benefit rather than the actual game mechanics.
Another example would be Star Wars Battlefront 2, I've cancelled the pre-Order after the debacle with the loot boxes so I just watches the single player game, I have a few friends that watched the Mass Effect Andromeda main story made into a movie instead of buying it both because of the bad press and the time.
And it's funny that you've mentioned Hellblade: Senua's Sacrifice, I've bought the game (well preordered it because both of Ninja Theory and their GDC demos) my GF watched me play it, and 10+ friends I know just watched it on youtube rather than buy it mostly again because of the same excuse "I don't have time for that" despite I know exactly how much time they sit on their PS4/XboxOne/PC because I can see when they are online. But they much rather play CoD/BF/CS:GO/WoW etc. in the bulk of their time and consume games via effectively binge watching instead of playing, I don't know how much they enjoy it but at least they don't feel out of picture when people are discussing games heck I've seen entire "discussions" on discord about games like HB:SS or HzD where the vast majority of participants if not all of them didn't play the game or didn't even buy it.
So I'm happy that you've bought Wolfenstein but it looks like you've bought it for the mechanics, It's also nice that a demo convinced you to buy it but sadly demos have shown to reduce game purchases not increase them especially these days.
And given the purchasing behaviours of both myself, my friends, and my acquaintances I understand quite well why publishers want to effectively kill turning their games into a movie, and for anyone one that claims fair use it's not.
You can go on YouTube and have multi hour long recordings of single player games that turn the game into a movie for story focused games I can definitely understand why some publishers would like to put an end to this as I have watched a few of those instead of buying the game and I know quite a few other people that would.
I've done this, both for games I own and don't. Last I did it was for the new Wolfenstein game. I thought it looked cool, so when the demo came around I downloaded and tried it. At that point though, the suspense of what was going to come next was gone, and instead I just focused on controls and other things that bothered me. I didn't buy the game in the end.
Streaming has increasingly informed my purchasing decisions over the past year or so. Sometimes it's made my buy things I never thought I'd look twice at (e.g. Hellblade: Senua's Sacrifice) and other times as mentioned it's dissuaded me entirely. It's a double edged sword, for sure.
EDIT: To add to this, I feel that demos filled this niche for me before, but these days you rarely get anything but a super polished ad video that barely has any relation with the game. Back in the shareware days, demos were common place, and they definitely made me buy games more than once. Sometimes the rest of the game were a dud, most of the time it wasn't. A current game that does this to great effect is Tomb Raider – it gets you in the game proper, teaches you the controls, and drops you off right as the story is about to begin for real. If you purchase the game, you can then pick up right where you left off (which you can't from watching a video, or playing in a store.) It's a great example of demo design.