There was a porn version called "Pirates", but porn versions are satire, not mockbusters. And yes, there were a few confused purchases, but it was much higher budget than most mockbuster. I think there actually mockbuster versions of Pirates (cheap porn, posing as expensive porn, which was itself a "satire" of a Disney movie).
Most mockbusters are made by 1-5 young animators, and they do the scripts and voice acting themselves. Pirates was notable for being one of the most expensive pieces of porn ever made (since it a real boat).
I seem to recall there being an R-rated movie called "Pirates" at the same time as and with a cover that looked remarkably similar to that of "Pirates of the Caribbean." I never watched it, but IIRC the cover was confusing enough that Blockbuster had to put "Contains content not suitable for children" stickers on it.
I consider this practice just as unethical as hosting adult content on squatted domain misspellings of common sites.
"I’ve found that the best game designers have a well rounded education that includes the necessary Math, Science, & Computer Science courses, but also focuses on history, literature, science and other core subjects that take their imaginations to many different places. The games I’ve made have been based on topics that have interested me since I was a kid – history, airplanes, pirates, railroads etc. – topics I studied in school, read about in books, saw in movies, and learned about through boardgames and card games. It is definitely important to have strong technical skills to be a designer, but you also have to have cool ideas for games – and those ideas will come from places outside of computer science. One of our young designers graduated from Stanford with a degree in History and Computer Science which was key to his success in designing Civ IV. Other designers have studied a variety of things and honed their programming/designing skills by creating prototypes of games as a hobby, or being a part of beta testing groups. The most important thing is that your son has a passion for playing games – and plays them often (after he finishes his homework of course!)."
(from http://www.firaxis.com/community/asksid.php)
Anyone who likes computer games would be well served by playing Pirates! (and reading the manual that came with it, which is in itself a bit of a history lesson).
4 comments on Hacker News
There was a porn version called "Pirates", but porn versions are satire, not mockbusters. And yes, there were a few confused purchases, but it was much higher budget than most mockbuster. I think there actually mockbuster versions of Pirates (cheap porn, posing as expensive porn, which was itself a "satire" of a Disney movie).
Most mockbusters are made by 1-5 young animators, and they do the scripts and voice acting themselves. Pirates was notable for being one of the most expensive pieces of porn ever made (since it a real boat).
I seem to recall there being an R-rated movie called "Pirates" at the same time as and with a cover that looked remarkably similar to that of "Pirates of the Caribbean." I never watched it, but IIRC the cover was confusing enough that Blockbuster had to put "Contains content not suitable for children" stickers on it.
I consider this practice just as unethical as hosting adult content on squatted domain misspellings of common sites.
Pirates === Worst Movie Ever
See what Sid Meier says:
"I’ve found that the best game designers have a well rounded education that includes the necessary Math, Science, & Computer Science courses, but also focuses on history, literature, science and other core subjects that take their imaginations to many different places. The games I’ve made have been based on topics that have interested me since I was a kid – history, airplanes, pirates, railroads etc. – topics I studied in school, read about in books, saw in movies, and learned about through boardgames and card games. It is definitely important to have strong technical skills to be a designer, but you also have to have cool ideas for games – and those ideas will come from places outside of computer science. One of our young designers graduated from Stanford with a degree in History and Computer Science which was key to his success in designing Civ IV. Other designers have studied a variety of things and honed their programming/designing skills by creating prototypes of games as a hobby, or being a part of beta testing groups. The most important thing is that your son has a passion for playing games – and plays them often (after he finishes his homework of course!)." (from http://www.firaxis.com/community/asksid.php)
Anyone who likes computer games would be well served by playing Pirates! (and reading the manual that came with it, which is in itself a bit of a history lesson).