
Overwatch
2014 · TV series · 1 season
A series of animated shorts based on the popular Blizzard video game. These shorts illuminate the stories behind some of the most iconic heroes and reveal more about the future they're fighting for.
1 negative2 neutralfrom 3 commenters
Where to watch
No streaming data for this title.




3 comments on Hacker News
For me it's also the style of animation.
For some reason, if I don't think about it, instinctual I would always describe Overwatch (to take a gaming example) and Zootopia as "simple" graphics. My mind recalls big swathes of primary colours in relatively flat yet cheerful lighting, rounded/smoothed shapes, relatively little complex texturing or surface detail.
It's when I pause overwatch that I start realizing 1. how much detail there is, and 2. How quickly and flawlessly it's rendered on relatively slow computers. And then I start truly appreciating the relentless optimizing work to make it "seem simple and fast" :).
Same thing with Zootopia - I've enjoyed the movies (doesn't hurt that I have two young kids), but they would not come to mind if I were asked to name breakthrough or particularly well animated movies. Yet the detail and work is clearly there once you pause and examine :)
> "It's 2020 and streaming is the new norm..."
Is it really?
While I don't think Apple is doing this for any particularly good reason, I for one would rather streaming of games not become even remotely the norm.
When games become services, all kinds of perverse incentive structures are emphasized, in order to continue to produce revenue quarter after quarter.
Microtransactions, FOMO based season systems, loot boxes, and various forms of applied captology to name a few.
Games, like movies and music, walk the line between commodity entertainment and art. From what we've seen with movies and music, streaming services have tended to shove the balance towards commoditization.
A parallel could be drawn to music streaming. See: https://www.thefader.com/2020/07/30/spotify-ceo-daniel-ek-says-working-musicians-can-no-longer-release-music-only-once-every-three-to-four-years
What Elk is proposing is essentially what some game developers are already doing. Annual releases of the same IP with minor gameplay changes and different skins (Assassins' Creed, Call of Duty, etc). You can see the seeds of a subscription model in Overwatch's "sequel but not really a sequel". Would it really be better if instead you paid a subscription per franchise you want to play?
This seems really trivial, but I noticed an immediate quality of life increase when I switched from video games to physical pub games like darts and billiards.
When I come away from an hour long video game session, my body has been physically sitting and staring at a screen as I move my fingers, so it's actually a physical state physical similar to "work" and doesn't actually leave me feeling energized and relaxed. If I spend an hour throwing darts or shooting pool (even alone at home as a solitary activity), I stand up (better for my posture) and my body feels like it's engaged in a physical task in a way that actually lets my mind relax. It leaves my brain (and mind) both feeling better. And there's also the fact that pub games lend themselves to the social "let's meet up with some friends at the pool hall" kind of activities more than video games do, at least my experience.
Other examples of "physical" hobbies might include playing a musical instrument, creating something physical (woodworking, crocheting, origami, drawing, sewing, painting, cooking), these often tend to be the kind of quiet meditative activities that give your mind a rest and actually feel like taking a break from work (as opposed to certain video games, which can actually feel more stressful on a chemical level; one of the reasons I quit playing games like Dota and Counter-Strike is that I'm pretty sure they kept my adrenaline and cortisol levels high for an unhealthy amount of time).
As an alternative to giving up video games, maybe consider playing different kinds of games. Even as I spend less time playing video games, I work in the video industry, and so I play a large variety (partly out of a sense of professional responsibility, and partly because I'm curious about what my friends in the industry are doing), but rather than spend 100 hours playing a Battlefield or Call of Duty each year I'll play a lot of smaller video games that deliver a complete experience in less than 5 hours. Playing a smaller narrative game like Night in the Woods felt like an emotionally fulfilling experience similar to watching a movie, whereas playing a multiplayer game like Battlefield or Overwatch just felt like hopping into an adrenaline-fueled meat grinder for an hour every day.