The noise thing is interesting. Modern games tend to have lots of noise. There's often a noise or "film grain" post processing filter to make the game look less artificial. Lighting effects often have noise injected at many stages to soften and liven them up. This was really noticeable in Control for example, I think it may have been a surrealist stylistic choice. Modern video codecs (and maybe H.264 as well) have the ability to denoise to improve compression quality and then add noise/film grain back in after decoding. Theoretically the game engine could integrate with this by producing a noise map of sorts to add to the video stream.
(off-topic) Just curious, have you heard of the game "Control" that was just released? I've been playing it, and it borrows heavily from SCP (and I mean heavily -- it's the same concept).
Just wondering your thoughts on that, for such a big-budget production to make use of SCP concepts? Reminds me of the Slenderman films (except much much better).
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The noise thing is interesting. Modern games tend to have lots of noise. There's often a noise or "film grain" post processing filter to make the game look less artificial. Lighting effects often have noise injected at many stages to soften and liven them up. This was really noticeable in Control for example, I think it may have been a surrealist stylistic choice. Modern video codecs (and maybe H.264 as well) have the ability to denoise to improve compression quality and then add noise/film grain back in after decoding. Theoretically the game engine could integrate with this by producing a noise map of sorts to add to the video stream.
(off-topic) Just curious, have you heard of the game "Control" that was just released? I've been playing it, and it borrows heavily from SCP (and I mean heavily -- it's the same concept).
Just wondering your thoughts on that, for such a big-budget production to make use of SCP concepts? Reminds me of the Slenderman films (except much much better).